Creativity
Training for the development of creativity, where we seek:
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- Learning how to promote creativity.
- Breaking paradigms.
- Recognize when something is creative.
- Creative techniques.
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On these grounds, I should like to introduce the formal proposal for the course:
"Creativity for the Quadrate Eye"
A course outline based on an instructional methodology rooted in face-to-face training, using different learning techniques such as role play, roundtable discussions, debate, personal recognition, and video, among others.
Objectives:
- To understand the concept of creativity.
- Recognize when a concept is creative.
- To learn the attitudes and personalities of the creative.
- Know how to measure creativity.
- Learn techniques that encourage creativity.
Intended for:
- General personnel.
At the end of the course:
- The participant He will know the origin and foundations of creativity.
- The participant may define the creative results.
- The participant will develop new attitudes that will lead to creativity.
- The participant will learn how to measure creative pieces.
- Participants will learn methods for fostering their creativity.
Module 1: What's Creativity?
Dynamics 1: William Tell.
Objective: Show participants that creativity originates in a clear understanding and assimilation of problems.
# participants: 3 - 5 per team.
Duration: 20 mins.
Development:
A participant stands with an object (representing the apple) on their head. William Tell will have to find different methods to knock down the “apple” without touching the participant or allowing anything to happen to them.
This is a team integration and icebreaker exercise to help participants clearly understand that the "methods" to get ahead, are based on initial understanding of the problem.
Thematic content:
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- Creativity.
- Solutions and benefits.
- Transformation.
Module 2: Personality and Creativity.
Thematic content:
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- Personalities of Creative People.
- Qualities and elements of creativity.
- Leadership and creativity.
Dynamics 2: Building and destroying.
Objective: To achieve goals, we have to understand the personality of the group and coordinate efforts.
# participants: Teams of 5 People.
Duration: 40 minutes.
Development:
Each team will receive straws, pins and yarn to build a free-form structure. One participant on each team will play a negative personality, trying to destroy the structure and not allowing the team to progress.
In the end, the team with the most attractive and strongest structure will win.
It aims to advance with negative personality and to assume roles and responsibilities and to find personnel with creative characteristics.
Module 3: Quantification of Creativity.
Activity 3: Reinventing.
Objective: To understand that the origin of creativity isn't only about a completely original development.
# participants: Teams of 5 People.
Duration: 40 minutes.
Development:
Each team will receive a specific current problem. Using roundtable discussion and debate, each team must find a solution, either by creating a new approach or reinventing an existing proposal.
At the end, participants must create drawings, models, mock-ups and other representations of the group proposal. The whole group will assess the solution.
Thematic content:
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- Originality and awareness.
- Attention details.
- Reinventing.
- The 5 levels of creativity.
Module 4: Creativity Techniques.
Dynamics 4: Let's get to work.
Objective: Learn to use and develop creative techniques.
# participants: Teams of 5 People.
Duration: 60 minutes.
Development:
Each team will have to develop practical, real and measurable solutions to current problems, using for that, the different creative techniques that the facilitator will display during training and applying all knowledge obtained during the session.
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